Keep It 100 Card Game

$25.00

69 Double-sided cards to get uncomfortable and break the ice among new and old friends…

TO PROVOKE SOME LAUGHS AND IN-DEPTH DISCUSSIONS. THIS IS GREAT FOR A GROUP GAME NIGHT OR EVEN A DOUBLE DATE, IF YOU WANT TO GET TO KNOW SOMEONE, WITHOUT POSING A BUNCH OF AWKWARD QUESTIONS. THE OBJECT OF THE GAME IS SIMPLE, TELL THE TRUTH, AND LET’S GET UNCOMFORTABLE TOGETHER.

HOW TO PLAY

SPLIT THE DECK: Half RED SIDE facing up. Half PURPLE SIDE facing up.

ROUND 1: ALL PLAYERS start with 1 HAND UP, ALL FIVE FINGERS VISIBLE.

Take turns DRAWING from the deck with the PURPLE SIDE UP, and READ “NEVER HAVE I EVER” CARDS.

EVERY PLAYER LOSES A FINGER for each DEED they have DONE.

ROUND 2: When the FIRST PLAYER(S) are OUT OF ALL FIVE FINGERS (TAKE A SHOT) then:

DRAW 1 CARD from the deck with the RED SIDE UP, and READ “DISCUSSION” QUESTION.

Use SAND TIMER to time a THOROUGH RESPONSE. Don’t be lack-luster. Anyone in the game may CHALLENGE THE ORIGINAL ANSWER ONLY (Does not have to be your truth. Think DEBATE). CHALLENGER gets the SAME TIME on the TIMER to MAKE A POINT.

Object of the game: CONVINCE THE GROUP TO SIDE WITH YOU:

Select WINNER by SHOW OF HANDS. MAJORITY VOTE WINS.

LOSER (TAKE A SHOT).

START OVER with everyone at ROUND 1.

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69 Double-sided cards to get uncomfortable and break the ice among new and old friends…

TO PROVOKE SOME LAUGHS AND IN-DEPTH DISCUSSIONS. THIS IS GREAT FOR A GROUP GAME NIGHT OR EVEN A DOUBLE DATE, IF YOU WANT TO GET TO KNOW SOMEONE, WITHOUT POSING A BUNCH OF AWKWARD QUESTIONS. THE OBJECT OF THE GAME IS SIMPLE, TELL THE TRUTH, AND LET’S GET UNCOMFORTABLE TOGETHER.

HOW TO PLAY

SPLIT THE DECK: Half RED SIDE facing up. Half PURPLE SIDE facing up.

ROUND 1: ALL PLAYERS start with 1 HAND UP, ALL FIVE FINGERS VISIBLE.

Take turns DRAWING from the deck with the PURPLE SIDE UP, and READ “NEVER HAVE I EVER” CARDS.

EVERY PLAYER LOSES A FINGER for each DEED they have DONE.

ROUND 2: When the FIRST PLAYER(S) are OUT OF ALL FIVE FINGERS (TAKE A SHOT) then:

DRAW 1 CARD from the deck with the RED SIDE UP, and READ “DISCUSSION” QUESTION.

Use SAND TIMER to time a THOROUGH RESPONSE. Don’t be lack-luster. Anyone in the game may CHALLENGE THE ORIGINAL ANSWER ONLY (Does not have to be your truth. Think DEBATE). CHALLENGER gets the SAME TIME on the TIMER to MAKE A POINT.

Object of the game: CONVINCE THE GROUP TO SIDE WITH YOU:

Select WINNER by SHOW OF HANDS. MAJORITY VOTE WINS.

LOSER (TAKE A SHOT).

START OVER with everyone at ROUND 1.

69 Double-sided cards to get uncomfortable and break the ice among new and old friends…

TO PROVOKE SOME LAUGHS AND IN-DEPTH DISCUSSIONS. THIS IS GREAT FOR A GROUP GAME NIGHT OR EVEN A DOUBLE DATE, IF YOU WANT TO GET TO KNOW SOMEONE, WITHOUT POSING A BUNCH OF AWKWARD QUESTIONS. THE OBJECT OF THE GAME IS SIMPLE, TELL THE TRUTH, AND LET’S GET UNCOMFORTABLE TOGETHER.

HOW TO PLAY

SPLIT THE DECK: Half RED SIDE facing up. Half PURPLE SIDE facing up.

ROUND 1: ALL PLAYERS start with 1 HAND UP, ALL FIVE FINGERS VISIBLE.

Take turns DRAWING from the deck with the PURPLE SIDE UP, and READ “NEVER HAVE I EVER” CARDS.

EVERY PLAYER LOSES A FINGER for each DEED they have DONE.

ROUND 2: When the FIRST PLAYER(S) are OUT OF ALL FIVE FINGERS (TAKE A SHOT) then:

DRAW 1 CARD from the deck with the RED SIDE UP, and READ “DISCUSSION” QUESTION.

Use SAND TIMER to time a THOROUGH RESPONSE. Don’t be lack-luster. Anyone in the game may CHALLENGE THE ORIGINAL ANSWER ONLY (Does not have to be your truth. Think DEBATE). CHALLENGER gets the SAME TIME on the TIMER to MAKE A POINT.

Object of the game: CONVINCE THE GROUP TO SIDE WITH YOU:

Select WINNER by SHOW OF HANDS. MAJORITY VOTE WINS.

LOSER (TAKE A SHOT).

START OVER with everyone at ROUND 1.